rocko wrote:That is to take any signal and produce higher harmonics out of it, odd or even harmonics.
I'm interestead in this for "saturation modelling" and such.
Any efficient way besides finding the frequency and creating higher harmonics synthetically?
As it happens, this is what I did for my first, getting my feet wet, synthmaker project. I was trying to model a 1950's valve oscillator (an Advance H1), and the manufacturer specified that the distortion was approximately equal amounts of second harmonic, third harmonic, and mains hum.
You don't need to 'find the frequency', just take it from the midi in component and multiply to generate harmonics.
Crappy osm attached (has no GUI yet). Comments welcome. Please ignore the failed attempt to make drift with a random number generator and detuner.
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