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infuzion wrote:aliasant wrote:I haven't been able to implement yet such as selecting a blob by clicking on it instead of as now click on the knob for that blob to select it.[/quote]Mouse Area attached to the dot's View?
Andrew J wrote:Martin, take a look at the Parametric EQ module in the Effects toolbox. I noticed that instead of the Drag, they use an XY Drag Accumulate. However, what seems more important is that they use a separate mouse area for each control. Each mouse area is fed from the same view, but the area is set according to the current location of the blob. The way yours is set up is that the whole panel is the mouse area, so there's no way you can click on the non-active blobs.
aliasant wrote:I can click on the non active blobs but it seems they need 2 clicks. First one that will not only click on that blob but also move the current active blob to that spot covering the other one.
Andrew J wrote:aliasant wrote:I can click on the non active blobs but it seems they need 2 clicks. First one that will not only click on that blob but also move the current active blob to that spot covering the other one.
Really? That doesn't work for me.
I'd actually like to help get this to work, because it's something I have a need for myself. I've got something which works in 1D, so I'll see if I can get it to work in 2D. Hopefully I can get some time at it later tonight!

stw wrote:Just a hint because i'm to busy to do it myself:
Take a look at the MultiStage Env. The point select routine should be exactly what you're searching for. The points are grabbed by a x-y comparison and that works like your description of what you tried to do IIRC.
If you did that already forget my comment
edit: I didn't check if it's eventually the same as in the GraphEQ
aliasant wrote:Sorry for my shitty english grammar here. Short on time.......


Andrew J wrote:Try this out...
It doesn't dull out any blobs because they're all active anyway. Also, the playback of the recording can be a bit jerky.
hen play it back into the input.
I also need to find a way to use my float smooth thing as in my first example.
Andrew J wrote:Try this out...
It doesn't dull out any blobs because they're all active anyway. Also, the playback of the recording can be a bit jerky.
hen play it back into the input.
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