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Nice to be able to teach someone like at least one thing hehehehealiasant wrote:There is a serious bug that needs a fix.
If you turn down the Smooth to its minimum and start dragging you can see that the dot aint going from a to b but it is constantly fighting between 2 different values. This is why the more smoothing the less of this is seen or heard but it really needs a fix. I guess it is the "Last Changed" float that is getting new values into both inputs.
Andrew J wrote:aliasant wrote:There is a serious bug that needs a fix.
If you turn down the Smooth to its minimum and start dragging you can see that the dot aint going from a to b but it is constantly fighting between 2 different values. This is why the more smoothing the less of this is seen or heard but it really needs a fix. I guess it is the "Last Changed" float that is getting new values into both inputs.
You're minimum smooth time has to be greater than the time between ticks, so set it to >=40msec


aliasant wrote:O btw. I was thinking about a Lock button for each dot. Everything is already in there. Just need to place the button and hook it up. What do you think? Overkill?

Andrew J wrote:EDIT: Only just had a play with the rate control, that resampling idea is pretty nifty!

aliasant wrote:Andrew J wrote:EDIT: Only just had a play with the rate control, that resampling idea is pretty nifty!
Lol. Was that you saying: Hey Martin.... Sometimes you actually produce some good shit!
aliasant wrote:I just tried to add a 5th dot and then realized the a square only has 4 corners. Never realized that before................
MyCo wrote:Isn't it better to implement the movement directly in streams? And then use Mono2Float or Poly2Graph to display the dots? For me it doesn't make sense to use this, when your automations are not accurate.
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