PCProject

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PCProject

Postby philter5 on Wed May 20, 2009 7:22 pm

ok guys let´make theese patch cables!!!
if you´re interested just join this project and i am sure we will get a good result.
as a starting point here is my osm with my last try, i used the curve-module from exonerates developer toolkit but if somebody has some other ideas how to start i am always open for it!
BTW: see the realted posts here
hope to see you here soon ;)

phil


EDIT:
philter5 wrote:just some sentences and rules about this project:

the project is still running and getting better and better BUT:
IF you want to use this in a project, please credit the people that have made it.
IF you want to use it in a commercial project, please ask the people that have made it
and perhaps even the people that have spend their time and ideas here



phil
Last edited by philter5 on Tue Jul 05, 2011 10:04 am, edited 3 times in total.
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Re: Patch Cable Project

Postby sunsynth on Wed May 20, 2009 9:28 pm

Hi Phil,

great work dude ;)

Now a little Animation when Source/Target changes and hopefully drag and drop with the plugs :)

Walter
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Re: Patch Cable Project

Postby aliasant on Wed May 20, 2009 9:57 pm

sunsynth wrote:Hi Phil,

great work dude ;)

Now a little Animation when Source/Target changes and hopefully drag and drop with the plugs :)

Walter


Yeah. it need mouse over action so that when the mouse is above a cable that cable will dance a little bit to tell the user that this is the cable he will move if he clicks and drags.... Reason ( I think ) had a cool thing similar to that but it moved the cable away from the mouse so that you could see behind the cable. funky!
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Re: Patch Cable Project

Postby philter5 on Thu May 21, 2009 8:05 am

okay but this is my next problem: using my osm to display the cables and modify the connections with
multiplexers works great BUT i am lost with the dragging thing. if i make the cables reacting on mouse
over it doesn´t really work because the whole module area is reacting on it and not only the cable.
my next idea was to use the "get pixel" module and a color compare to tell me if i am exactly over a
specific cable. but for this i have to render the cables to a single bitmap and i am not sure that this is a good way.
another idea was to make a drag area for each cable. but i think i have to try it out. any help would be really nice! :D
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Re: Patch Cable Project

Postby sunsynth on Thu May 21, 2009 11:58 am

Hmm,

if someone could find 'Patch_Cord_Example.osm'

in his Archive of Feb 2006 this could be usefull...

http://synthmaker.co.uk/forum/viewtopic.php?f=12&t=1932
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Re: Patch Cable Project

Postby theun on Fri May 22, 2009 12:41 am

Yes, Sunsynth, I remembered that one too when reading the earlier posts last week ... I already searched the forum to find this old topic, and finally found autodafé's osm on my own hard disk ....

So here's the osm:
Patch_Cord_Example.osm
(3.56 KiB) Downloaded 346 times

Cheers

PS. I sent a personal mail to autodafé to explain I was going to re-up his file, here's his answer
no problem,
my old osm didn't seem to work anymore on newer SM versions.
(....)
regards,
Antonio
Last edited by theun on Fri May 22, 2009 8:33 am, edited 1 time in total.
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Re: Patch Cable Project

Postby philter5 on Fri May 22, 2009 8:25 am

thank you ! :D
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Re: Patch Cable Project

Postby sunsynth on Fri May 22, 2009 11:44 am

Yeah, good work Theun! :)

I know it did not work in our newer SM's...

But maybe we could steal something... ;)

Walter

P.S: 1st try 2 repair:
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Patch_Cord_Example sun mod1c.osm
(4.27 KiB) Downloaded 318 times
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Re: Patch Cable Project

Postby philter5 on Fri May 22, 2009 10:27 pm

sunsynth wrote:Yeah, good work Theun! :)

I know it did not work in our newer SM's...


good to know, i thought i did something wrong :S
but i can´t figure out what i can steal from this osm, like rl said this osm is a piece of modern art!
(and i am really not good in modding a modern art osm!). i think i´ll leave the dragging thing out and just control my osm with multiplexers . i am a little playing kid (at least with SM and most results i get is with playing and testing till i got it.. perhaps i´ll find a good way in one of my playing lessons. sorry for this noob de3scription but it´s weekend and i ám a bit drunk,hehe)
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Re: Patch Cable Project

Postby philter5 on Sat May 23, 2009 3:34 am

ok, done a lot of stuff that makes it looking better and better. here is the latest version. not yet finished,
but a step in the right direction .
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Re: Patch Cable Project

Postby exonerate on Sun May 24, 2009 3:17 pm

Interesting project :)

How's this for a patch cable?.....
ExoPatchCable.osm
(13.8 KiB) Downloaded 328 times


I hacked this together quite quickly, but I think it seems rather convincing.

It uses the PALines primitive, which is the simplist way of doing it as the curve is taken care of by the primitive. For a much more complex cable you'd have to do it another way ( if you want the cable to move or react when the mouse is over the cable for example.)

Cheers ;)

Exo
The Developer Toolkit -- A collection of over 150 modules and counting. Available from the Registered Users forum.
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Re: Patch Cable Project

Postby aliasant on Sun May 24, 2009 4:33 pm

exonerate wrote:Interesting project :)

How's this for a patch cable?.....
ExoPatchCable.osm


I hacked this together quite quickly, but I think it seems rather convincing.

It uses the PALines primitive, which is the simplist way of doing it as the curve is taken care of by the primitive. For a much more complex cable you'd have to do it another way ( if you want the cable to move or react when the mouse is over the cable for example.)

Cheers ;)

Exo


Why is it that I cant see the new curvature when I move the curve amount knob?
I have tried to hook different things into the redraw but I only managed to crash it a couple of times.

If one could manipulate the curvature in real time it should be easy to make a hover over nudge cable thing.
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Re: Patch Cable Project

Postby theun on Sun May 24, 2009 5:05 pm

This mod was easy to do ...
Is this what you did want to see, Aliasant ?

Cheers, Theun

ExoPatchCable_mod.osm
(13.81 KiB) Downloaded 353 times
Still working on the same stuff.....
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Re: Patch Cable Project

Postby aliasant on Sun May 24, 2009 5:36 pm

theun wrote:This mod was easy to do ...
Is this what you did want to see, Aliasant ?

Cheers, Theun

ExoPatchCable_mod.osm


LOL !!
I completely missed that. 1 simple connection. Must have been the easiest you have ever done :)
And yes. That should make things easier. If you change the knob so it goes from -1 to 1 instead you can wiggle the cable in the other direction too. To make something that looks real maybe one should affect the cable under the mouse.
One would have to go into the float array before the Pal I think ?

I dont really have time for this right now but I would love to help out later when I finish ( as if I ever will ) my current project. One thing that could be done pretty easy is to make the cables look nicer :) Make the main color grey or so and then a second one half the with on top of the first one with a lighter color and alpha at maybe 80. Then a third cable also on top but with a black color and alpha some were around 80 too. Those two cables needs to be offset a bit to make it work. Could look cool. I just wish we could blur our lines a bit too. One could even have a fourth cable under the others acting as the shadow. They would all use the same data so it should use much more resources.
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Re: Patch Cable Project

Postby aliasant on Sun May 24, 2009 5:46 pm

Hmm. Snother thing that probably should be done is to have the curvature depend on the distance between the connectors. The further away from each other they are the greater curvature.
Im no good at this so I cant figure out how to measure the distance....
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