I found a bug in the Mouse Drag prims. Seems like they produce 2 ticks pr float change in the outputs. Workaround: Insert a Float Changed module right after all mouse drag prims to reduce all green calculations with prox 50%.
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Moderator: electrogear

Mo wrote:Actually it's not two ticks per float change but ticks from all mouse activation, including mouse click up/down. If you count the triggers from float changed and add the triggers from the "dragging" output you should see the same amount triggers when dragging between the min. and max. value. BTW a "float change" module should be standard on all knobs and sliders as it also blocks the triggers after min/max are reached.



Looks clean, thanks!tor wrote:He he.. I sort of ended up redesign almost the whole knob... Think I have it all sorted out now.

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