FIXED: 1.1.? Is Playing + Selector + multi-CPU = crash

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FIXED: 1.1.? Is Playing + Selector + multi-CPU = crash

Postby infuzion on Mon Dec 21, 2009 5:32 am

viewtopic.php?f=17&t=8604
I never had to use this primitive yet, but it seems it could be a bad problem. I'm posting here since it seems a bug report was never posted, so if someone searches for a report (s)he can find it. Workaround is in the post above.
Issue:
- "Is playing" primitive produces crash/lockups when connected to selector, host runs in multi cpu mode and loading more then 4 instances of this primitive. (so could be 2 instances of your vsti , if 2 of these primitives are in your vsti)
Crashes mostly when pressing play/stop often in host transport controls.
Also creates unstable behavior after deleting vsti in host and pressing play/stop some times after that (when muliple of your vsti still loaded) Happens in single and multi cpu host mode.
Last edited by infuzion on Tue Dec 22, 2009 1:27 am, edited 1 time in total.
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Re: 1.1.? Is Playing + Selector + multi-CPU = crash

Postby malc on Mon Dec 21, 2009 10:10 am

Thanks for taking the time to post about this. Thankfully it was fixed in 1.1.4 :-)
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