stefan wrote:...the best way to reset the module should be to disconnect it's output. Does that work?
oddson wrote:stefan wrote:...the best way to reset the module should be to disconnect it's output. Does that work?
Not sure what you mean by disconnect; not sure if you got what I mean by 'reset'.
To be clear -- by reset I mean flush the signal data out of the array in the code.
(Zero the array data -- this seems to be what happens in the above example if you click the multiplex switch.)
oddson wrote:There's a couple of issues:
In my mind the select and multiplex components are roughly equivalent so the divergence in behaviour was unexpected.
I'm wondering if it's intentional/desireable and I just don't get it or if it's a quirk or even a bug.
I need to know because most of what I've been doing in SM revolves arround long delays.
oddson wrote:Secondly, what if I want to flush the data out of a code module? What would be the most reliable way to do it. I would think a non-opertive multiplex component used just to get this result would be prone to breaking on new versions and would look pretty mysterious in the schematic.
stefan wrote:... it seems strange that it resets at all just because you're using a multiplexer on the input side.
oddson wrote:That's what I was hoping for ...
But it leaves part two of my question:
How can I get this result when it is what I'm looking for.
Sometimes I want to be able to clear the stream with a button click - but I figured doing it with the multiplex was not the best way.
oddson wrote:My long delay projects would be very much improved with a 'reset' to clear the delays. (Since my base delay is built for 20 seconds it's rather a bit much to turn the feedback down and wait.)
Would it be possible to see such a component in some future release?
jorge wrote:I hadnt thought of a component for stopping all the current sound processes but it should be quite easy to implement if it is important. Basically it would have a trigger input and no outputs, every time it receives a trigger it would stop all the currently running sound processes.
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