Even more advanced counter

Suggest new features, components or other changes to the software

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Even more advanced counter

Postby jobro on Tue Feb 28, 2012 6:58 am

The counter advanced isn't as advanced as it could be. Instead of having to specify which direction the next change shall be in it would be much easier if you had a counter something like this. Dunno if I posted this before, if not then here you have it anyways:

Image
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Re: Even more advanced counter

Postby martinvicanek on Tue Feb 28, 2012 7:11 am

Thanks for the picture, jobro. Looks good, but OSM would be even more helpful. 3:)
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Re: Even more advanced counter

Postby jobro on Tue Feb 28, 2012 1:03 pm

There is no OSM available. This is just a module with inputs / outputs configured to look like how EMAC could look like if designed into a primitive.
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Re: Even more advanced counter

Postby infuzion on Tue Feb 28, 2012 1:57 pm

XMas2011 pack
Need help? First search the forum & WiKi, then post in the help forum with a clear topic, request, & OSM. Then please WiKi the correct solution. If you want my personal assistance, I charge by the hour or for an exchange of services.
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Re: Even more advanced counter

Postby Chaoslala on Wed Mar 07, 2012 6:11 pm

This code could maybe do it:
I try to implement warp fonction but it doesnt works. I'm not sure
i understand what is it supposed to be.
Up and Down could have différent speed 0.001,0.1,...
I don't know how to make random inside the code..
rand 1 activate the random entry..
Reset must be 1 and after 0 to works..

"
streamin up;
streamin down;
streamin rand;
streamin random;
streamin min;
streamin max;
streamin reset;
streamout change;
streamout value;

float x,a,b,c,w,ww;

stage(2)
{
value = x;
a =(x>c)&1;
b =(x<c)&1;
change = a+b;
c= x;
}

stage(3)
{
w=up-down;
x= x+w+(random*rand);
x=x+(x>max)&(max-x);
x=x+(x<min)&(min-x);
x=x*(1-reset);


}
"
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