Like the link - never found that one before
That link is the beginning to your book.








Moderators: electrogear, exonerate
Like the link - never found that one before

stw wrote:Hundrets of peek and poke lines saved on a datasette
all the very best m8
For learning, I think its just a case of finding "that" project and then seeing where it takes you. I have learned that if you find something that you can be passionate about its easy to get into "feature creep" mode then your own ambitions are forcing you to learn. So "feature creep" is not always a bad thing..

You missed the part that you can use Ruby for green maths, creating graphics, etc. So that will help reduce "trigger flurries", but I don't know how Ruby will affect lag, perhaps just on the VST opening will be slower...McBarGig wrote:Infuzion emailed me today with a link to the FS future updates, and FS is going to be supporting RUBY, from there you can call your C++ DLL's. Things could get really cool!

infuzion wrote:You missed the part that you can use Ruby for green maths, creating graphics, etc. So that will help reduce "trigger flurries"

Oh, we still need the trigger tips please. Right now I'm trying to reduce the SM's toolbox's Bitmap Knob, so it is smaller, uses less CPU, less trigger proliferation (esp when automating/changing presets), while still being easily readable & editable. There are a few places where I'm not sure if I am taking the best approach; the trigger tips will help me still.trogluddite wrote:Ah well, no need for me to finish the tutorial then!infuzion wrote:You missed the part that you can use Ruby for green maths, creating graphics, etc. So that will help reduce "trigger flurries"![]()
Seriously though, I am excited about the possibilities if we get the ruby module. I use Google Sketchup for designing at work, which uses Ruby for its plugins and addons - and I am very impressed with what the Sketchup forum guys have been doing with it. Considering the complexity of the 3D maths involved, it seems surprisingly responsive for an interpreted language.

infuzion wrote:inefficient, vs C++
trogluddite wrote:surprisingly responsive for an interpreted language
Parsing, I do not do any parsing in SM anymore at all, it is all done externally by scripts, or executables so that I can avoid the triggers.
Instead I wrote a small application that simply scans the drive or folder of your choice and creates a menu of what it finds. It creates two files one that has a path to each file found, and one that is the actual menu.

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