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Of it running, no. Tiny tiny difference for load-times. Not a big deal usually, but once you get to monster-OSMs like McBarGig's guitar amp sims or a few projects I've worked on, every little extra thing adds up.mwvdlee wrote:On the other hand, extra modules decrease performance so just moving the wires around would be better quality-wise.
p.s. Does having curvy wires decrease performance?



aliasant wrote:2x triggers from the "Limit" Prim
trogluddite wrote:aliasant wrote:2x triggers from the "Limit" Prim
Yes, I get the same here. Hardly desired behaviour from something that's intended to reduce triggers - think I'll be skipping that primitive from now on!
Cool little project, looks very sweet - the only thing I would say is that I can see a lot of triggers being generated long after the motion on screen appears to have stopped. Must be very tiny oscillation still happening that equate to less than one pixel.
aliasant wrote:trogluddite wrote:Cool little project, looks very sweet - the only thing I would say is that I can see a lot of triggers being generated long after the motion on screen appears to have stopped. Must be very tiny oscillation still happening that equate to less than one pixel.aliasant wrote:2x triggers from the "Limit" Prim




aliasant wrote:...Now were is that "Search & Replace" in schematics function?

aliasant wrote:Then I replaced he 25 ticker with a 100 ticker and still about 0.00% with occasional spikes up at 0.38%
If I use the limiters trigger cpu usage doubles of course

mwvdlee wrote:aliasant wrote:Then I replaced he 25 ticker with a 100 ticker and still about 0.00% with occasional spikes up at 0.38%
If I use the limiters trigger cpu usage doubles of course
What?
Double CPU usage?
Two times 0%?
Damn those limiters!
:P

Jay wrote:but i really like the trigger limiter! i will use that from now on!![]()
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