
Can you make it so that it pops up faster, and dissipates its bouncing energy faster.
say over 6 frames or so..







Moderators: electrogear, exonerate

stw wrote:That drawloop thing drove me nuts
trogluddite wrote:P.S. The MIDI 'holes' graphics could ideally do with feeding into the 'VA Cache' of the main 'arena' - that would save a few more GUI CPU cycles - but now i must go to bed!

mwvdlee wrote:The Arena VA Cache is background...
...very easy to try and compare
trogluddite wrote:mwvdlee wrote:The Arena VA Cache is background...
...very easy to try and compare
Added caching locally to the midi 'holes' - and was rather stunned. Made the animation far smoother - mind you, I've been testing on my little netbook with its weedy Atom CPU and built in GPU.
stw wrote:strange results with CPU load
trogluddite wrote:I realised that the ball was looking just like a sunburst gradient - so replaced the draw loop (yuck) with a gradient.



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