trogluddite wrote:Just upped v1.1.1. (in the top post)
-Fixed a problem with the samples/milliseconds timebase getting garbled on saving and loading.
-Screen redraws are now stopped whem you've taken a 'Single Shot' sample to avoid sucking unnecessary CPU juice.
Also added another little module to play with, for analysing the spacing and frequency of SM triggers - or it can count triggers from transitions in a stream (like the scope uses) - it's done in code for sample accuracy, so needs audio active to work..
You can see the average interval and frequency, the max and min tick durations, and (very approximately) the standard deviation (an average measure of how much things vary from the average reading - i.e. how bad is my jitter).
It's a real eye opener for any regular tick100 users - mine is tick60 at best, with a standard deviation of about 50% from the average. With the scope running as well, it drops to about tick30! Worse still, some ticks only last 9 samples, but start interacting with the mouse and I get some as long as 1/4 second!!
So animating more than a tiny area with a tick100 seems a dead loss, as the animation slows it's own frame rate - this is on a QuadCore, so hardly a puny machine.
Tickers, tikker, tikka - Mmmm, curry, now it's time for supper....
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