by trogluddite on Thu Feb 17, 2011 3:35 pm
Interesting question. The sfz parser is such a new component (only introduced in SM2), Im not sure any of us have the experience yet to give a definitive answer- I've certainly not yet seen a convincing example of it in use on the forum.
So, in a sense, using the wave arrays may be easier, just because there are so many more users with experience of it - there will be more help and advice available if you get stuck with your design.
OTOH, it could well be that there are bits of freeware out there that can automate a lot of the sfz file construction - it is a standard that had been around a very long time now.
If I were you, I'd say the first step is to look at the sfz standard and make sure that it does everything you could ever want to do with your waves. If it does, then it ought to be the smoother way (romplers are the whole point of .sfz's after all). If you find that you require features/data-storage that sfz doesn't support, then you'll need to take a customised route of your own using the arrays.
This isn't an unusual situation - OutSim have always left their end-users to discover for themselves how to make best use of the tools they've provided. Even now, we see creative new ways of using ages-old components popping up regularly in forum posts.
Feel free to use any schematics and algorithms I post on the forum in your own designs - a credit is appreciated (but not a requirement).
Don't stagnate, mutate to create. Without randomness and serendipity the earth would be just another barren rock.