Thanks guys. It's a good laugh yeh?
Sasu Honka wrote:no way to trigger a single compressed sound format for sound effects in SM!
Not sure what you mean by this. You can load a wav into a wave player and trigger at will, and
have sound effects all over the place.
My example dosn't have sound because i was focusing on the other stuff.
If anything, SM to me is perfect for adding sound to a game.
Look at it this way-
Most Game compilers offer you a chance to play a wav or midi file somewhere in the game.
Look what SM Offers the Game maker-Virtually unlimited sound potential.
So, for sound effects in a game, SM Should be brilliant.
An Perfect Pitch Ear Training game would be easy, for eg.